Car Crash Pile-Up Knocks Forza Racer Out Of Invitational

This weekend’s Forza Motosport 6 Invitational has showcased a solid amount of sim racing, but one pile-up led to a well-known racer missing the grand finals.

Advertisement

Competitive Forza, at least in this tournament, enforces penalties for racers who get a little too close. After a few bumps and bruises during a semifinal race, the commentators announced there would be some adjudication for the last race.

A player under the name “Rossi,” at some point, caused a crash that hung up a few cars. Though there was no replay of the event, best we can tell it was this corner:

Advertisement

You can see Rossi get hung up on the corner, leaving the cars behind him to slam the brakes and hit either the wall or each other. This was far from the only virtual pile-up in the race, as one occurred in the first lap between several drivers in more spectacular fashion.

Though it was ruled un-intentional, Rossi’s pile-up still earned him a ten-second deduction, knocking him from third to fifth and out of running for the grand finals of the invitational. The referee/adjudicator went on-stream to discuss the ruling a little, sadly, sans-replay:

Advertisement

The players are currently taking part in a showmatch before the grand finals, where a $100,000 prize pool awaits the best racers. At least in sim racing, the pile-ups are 100-percent fun.

Freelance writer, Dota enthusiast, Texan.

Share This Story

Get our newsletter

DISCUSSION

There is one reason why I quit sim racing games. They stopped properly modeling damage on the vehicles themselves, so seeing cars crash and pinball off the wall with still-pristine bodies really takes me out of the game.

Forza is one such offender. Seriously, why are automotive companies so fucking tightassed about this? They think it’s a bad look to show their cars all totaled in a VIDEO GAME? Let’s talk about the thousands upon hundreds of thousands of cars belonging to all the automotive makers that have had manufacturing defects, and gotten people killed instead in the real world, shall we?

In comparison, the concept of allowing real-life vehicles in a VIDEO GAME to be totaled is unremarkable to begin with, and shouldn’t be a reason for automotive companies to refuse licenses to game developers.